movieClip:		showMenu

	Menus usually need:
parentMenu
list_array
selectItem()
highlight()
cancel()

	Menus usually have:
active
close()
__________________________________________

	- SCRIPT SWF SETTINGS -


badges_menu
	menuName


battleChoices_menu
	menuName
	target		(returns the selected text)  (optional?)
	word1
	word2
	word3
	word4
	(cannot display:  "target" "params" "menuName")


battleDesc_menu
	menuName
	text


copyClipboard_menu
	menuName
	text


currentPokemon_menu
	menuName
	target		(returns the selected pokemon object)  (optional)


image_menu
	menuName
	image		(path)


list_menu
	menuName
	target			(returns the selected text)  (optional?)
	item1 = quantity1
	item2 = quantity2
	item3 = quantity3
	...
	(cannot display:  "target" "params" "menuName")


load_menu
	menuName


options_menu
	menuName


pasteClipboard_menu
	menuName
	target			(returns the pasted text)  (optional?)


photo_menu
	menuName
	target			(returns the file path)  (optional)
	filter = "swf"		(optional)	(searches for this string in the file paths)
	picture1 = path		(optional)  (default: RAM.photos)
	picture2 = path		(optional)  (default: RAM.photos)
	picture3 = path		(optional)  (default: RAM.photos)
	...
	(keywords are derived from filenames)


pokedax_menu
	menuName
	selectedPokemon
	

rename_menu
	menuName
	character		(variable name)
	name				(default name)
	image				(path)
	(can be used to assign a string to any RAM-level variable)
	target			(output variable name)  (optional)


save_menu
	menuName


buy_menu
	menuName
	item1 = priceOffset
	item2 = priceOffset
	item3 = priceOffset
	...


sell_menu
	menuName
	item1 = priceOffset
	item2 = priceOffset
	item3 = priceOffset
	...


simpleList_menu
	menuName
	item1
	item2
	item3
	...


battle_mc
	menuName
	background		(path for background image)
	target				(output variable that recieves the battle result)
	trainerId			(optional)  (trainerId of the enemy leader)
	enemy1 = level
	enemy2 = level		(optional)
	enemy3 = level		(optional)
	enemy4 = level		(optional)
	enemy5 = level		(optional)
	enemy6 = level		(optional)
	run						(true / false)  (optional)  (default = true)
